SOLVE IT: Logic with Shapes and Colors
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Playing: SOLVE IT: Logic with Shapes and Colors on COKOGAMES

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GAME INSTRUCTIONS

What is the objective of the game?

The game Solve it consists of solving logical puzzles by sliding colorful geometric shapes across a grid to merge them with their complementary targets. The core mechanic requires players to click on arrowed circles to move them in their designated direction and push other pieces Sokoban-style to fit each circle into a square with a matching outline. Players must also strategically use space holes or portals to teleport shapes and merge all complementary puzzle pieces on the board.

Recommended age and educational level

This game is recommended for children aged 8 and up (Elementary School), Middle/High School students, and adults. The starting age is justified by the requirement for developed spatial reasoning, abstract thinking, and multi-step logic planning. It is ideal for direct student use in STEM activities, as well as for teachers, parents, and occupational therapists looking to enhance cognitive agility, spatial perception, or executive brain function.

How to play: single-player or multiplayer

The game is designed primarily for single-player mode, allowing players to focus and learn through trial and error at their own pace. Nevertheless, it easily converts into a collaborative group activity, where players evaluate the grid together, discuss move sequences out loud, and solve complex levels through collective reasoning.

What do you learn with this game? Learning and skills

By blending directional movement, physics-based pushing, and teleportation mechanics, the game fosters key cognitive skills:
  • Logical-Mathematical Reasoning: Algorithmic problem solving, sequential planning, and pattern recognition.
  • Spatial Orientation & Visualization: Mental rotation and trajectory tracking across two-dimensional grids.
  • Executive Functioning: Working memory enhancement, cognitive flexibility, and strategic planning.

Tips to make the most of this game

To take the learning offline, implement an unplugged paper-based activity. Have students draw a grid on paper, craft cutout tokens with arrows and portal symbols, and design their own puzzle layouts. Peer players can then write down coordinate commands or step-by-step algorithms to solve each other's custom grid challenges.

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