ABOUT COKOGAMES

What is Cokogames?

Cokogames is a website that emerged in 2020 with the aim of compiling educational games from different organizations, with a clear purpose of grouping educational and interactive resources in one place, to facilitate their accessibility. Cokogames comes from the website cokitos.com/en/, english version of cokitos.com, a website whose origin dates back to 2011.

Who is the creator of Cokogames?

Cokogames has been created by Rocío González, a professional in the digital world with a great didactic vocation and knowledge in technology. Rocío has a degree in physics and a master’s degree in mathematics teaching. She has also studied Computer Science, Big Data and business. Although her vocation was to be a mathematics teacher, she began her career in the area of search engine optimisation (SEO). With her previous knowledge and experience of 10 years in digital business consulting, she currently performs almost all the tasks of the educational portal, from the creation of the website, taxonomy, writing descriptions, programming and design of some games and assembly of game covers.

What is the origin of the name 'Cokitos'?

Cokitos is the affectionate nickname given to Rocío, its creator, when she was very young. Her mother called her Cokito and Coko. Cokogames is an adaptation of Cokitos into English.

When was the Cokitos website created?

In 2011, Rocío started to design a games website, initially called Dalejuegos, focused on all kinds of audiences. In 2012, part of the content was migrated to the domain educativos.info, selecting only those games for learning purposes, and finally in 2014 the domain cokitos.com was created. For some years this domain has hosted content in other languages, but for some years now each language has had its own domain, with the Coquinhos.com, Cokogames.com and Cokojeux.com websites existing in parallel, in Portuguese, English and French respectively.

What is the purpose of Cokitos and Cokogames?

Cokitos does not pretend to be an autonomous learning method; its purpose is to be a complement to the formal learning that takes place at school or at home. Our mission is to facilitate access to teachers, parents and children, so that they can enrich their teaching and learning with games. The type of game we propose is about working on general skills such as digital skills, comprehension, autonomous learning and frustration tolerance, in addition to the usual maths, language, science and other skills.

We would like Cokitos and Cokogames to be used in classrooms and at home to stimulate, teach or reinforce content of many kinds, combining multiple competences and intelligences.

Who can use Cokogames?

Cokogames is oriented for all ages: from kindergarten children (mainly using tablets and visual games), primary education (5 – 12 years old approximately) and secondary education children (12-15 years old). Cokogames is a platform that is also used by speech therapists and teachers of children with some learning difficulties. Likewise, our platform is useful for adults and elderly people who need to train their mental abilities and to prevent neurodegenerative diseases.